2016 Spring/Summer Rotation Vote Hub

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Quesadios

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« on: April 28, 2016, 02:19:06 pm »
Tired of a certain map? Miss a few? Vote to add (or remove (or have them moved around)) in the appropriate thread linked below.



Please note that these votes will end May 13 2016 @ 2359 server time.



To vote in for server rotations, go to the threads below:

TDM A

TDM B

MIX A

MIX B

S&D



Guidelines:



    One post per user in each thread.

    Individually list each specific map (and gametype) you want removed/added.

    Map vote threads are for votes only. Post any discussion in this topic.



Failing to observe these guidelines forfeits your vote.
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Quesadios

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« Reply #1 on: April 28, 2016, 02:22:18 pm »
Also, please be aware that the next map vote will occur in September, unless otherwise decided. So, choose wisely.



And if you want Bog on TDM A, I hope you get GL'd into submission.
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Tig

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« Reply #2 on: April 28, 2016, 02:51:48 pm »
Awesome! Thanks for taking charge Quesa. I'll spam notifications that the polls are up to the servers now and then.



So far I've only voted in TDM B because that's my favorite by far. I'm ready to see Bloc go away for a few months, and Killhouse can go away forever as far as I'm concerned. it's been fun here and there but usually it's just too much chaos IMO.

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Quesadios

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« Reply #3 on: April 28, 2016, 03:05:58 pm »
I still don't remember how Killhouse got on there. Ugh.
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Tig

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« Reply #4 on: April 28, 2016, 03:17:07 pm »
IIRC I voted for it specifically to piss people off enough to get them to vote next time.

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AI_coolTIM

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« Reply #5 on: April 28, 2016, 06:35:08 pm »
Quote from: Tig
Killhouse can go away forever as far as I'm concerned.

NO!



And as I have been saying for a long time, make the snd point limit at least7 and switch sided every round.

Also shorter (7 min?) sabotage rounds, longer (4 min?) sudden death, and 4 round limit.

Also 350 point limit for domination

Also 4 sec spawn delay for winter crash TDM on mix b

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Quesadios

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« Reply #6 on: April 28, 2016, 07:21:23 pm »
Quote from: AI_coolTIM

NO!



And as I have been saying for a long time, make the snd point limit at least7 and switch sided every round.

Also shorter (7 min?) sabotage rounds, longer (4 min?) sudden death, and 4 round limit.

Also 350 point limit for domination

Also 4 sec spawn delay for winter crash TDM on mix b



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Gooch

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« Reply #7 on: April 28, 2016, 07:33:11 pm »
Once again, I'm going to reiterate that I disagree with an extreme passion that maps be removed. Shipment is an exception. But even then, I wouldn't mind it lol.



I feel removing maps takes away a significant portion of CoD4's replay value. Once upon a time it may have been necessary to keep the server full, but I doubt it would be an issue today.



Look at the maps I posted. That is nearly half of the total possible rotation. Half. Thanks for reading![/size]

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FreshApples

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« Reply #8 on: April 28, 2016, 10:05:21 pm »
Quote from: Gooch
Once again, I'm going to reiterate that I disagree with an extreme passion that maps be removed. Shipment is an exception. But even then, I wouldn't mind it lol.





Look at the maps I posted. That is nearly half of the total possible rotation. Half. Thanks for reading![/size]
 



That hurt my eyes.

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Quesadios

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« Reply #9 on: April 30, 2016, 02:22:38 pm »
Bumping to keep current. Mix B and S&D have no votes to change anything so far.
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AI_coolTIM

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« Reply #10 on: May 01, 2016, 12:32:32 am »
Quote from: Quesadios
Bumping to keep current. Mix B and S&D have no votes to change anything so far.

Dammit if I'm the only one who voted than that's a "mast majority"

I'll try advertising it in the servers sigh*

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Scarecrow

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« Reply #11 on: May 01, 2016, 03:11:19 pm »
like to see bloc & china town maps go away..  on TDM A

all others good ..



crow

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dishwasher

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2016 Spring/Summer Rotation Vote Hub
« Reply #12 on: May 02, 2016, 10:16:59 am »
Just outta curiosity, how are the final map rotations decided?

Like is there some complex algorithm that does it or do you simply count the votes and if they exceed x-amount then it passes? orrrr is it an RE secret? lol

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Tig

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« Reply #13 on: May 02, 2016, 10:40:56 am »
Quote from: dishwasher
Just outta curiosity, how are the final map rotations decided?

Like is there some complex algorithm that does it or do you simply count the votes and if they exceed x-amount then it passes? orrrr is it an RE secret? lol



To honor any positions you hold in the community, we multiply your votes by a factor based on them. The multiplier is 1 for being a registered forum user, +2 if you're a Regenesis member, +2 if you're an admin, and this time around we may add a +3 for Doyen (leaders?there's currently a discussion about this in the Doyen forum). So if for example you're a member and an admin, each map you vote for actually counts for [1+2+2=5] votes.



As long as at least two different players voted for it, any map change (an addition or removal from the rotation) that gets a simple majority of total votes is implemented.

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dishwasher

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2016 Spring/Summer Rotation Vote Hub
« Reply #14 on: May 02, 2016, 10:50:49 am »
Quote from: Tig
Quote from: dishwasher
Just outta curiosity, how are the final map rotations decided?

Like is there some complex algorithm that does it or do you simply count the votes and if they exceed x-amount then it passes? orrrr is it an RE secret? lol



To honor any positions you hold in the community, we multiply your votes by a factor based on them. The multiplier is 1 for being a registered forum user, +2 if you're a Regenesis member, +2 if you're an admin, and this time around we may add a +3 for Doyen (leaders?there's currently a discussion about this in the Doyen forum). So if for example you're a member and an admin, each map you vote for actually counts for [1+2+2=5] votes.



As long as at least two different players voted for it, any map change (an addition or removal from the rotation) that gets a simple majority of total votes is implemented.



that's a pretty good idea haha. also, you voting for killhouse as a way to get people to vote this time was evil lol